Uncompleted Projects: Calfire & Trinity Cathedral.

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project  - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - Calfire project - basic massing only brief (rough CAD site base: all modeling from photos)

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - context model

Old work - context model

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context massing

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context models on base

Old work - context massing and streetplate and curb

Old work - context massing and streetplate and curb

Old work - Wisteria dev in PlantFactory

Old work - Wisteria dev in PlantFactory

Old work - basic massing - collonade

Old work - basic massing - collonade

Old work - Wisteria in modo with collonade

Old work - Wisteria in modo with collonade

Old work - basic massing at rear

Old work - basic massing at rear

Old work - basic massing - boarding over rosette stained glass with conduit frame supporting outward facing floods

Old work - basic massing - boarding over rosette stained glass with conduit frame supporting outward facing floods

Old work - dead tree stump w/ floods - horribly ugly existing condition

Old work - dead tree stump w/ floods - horribly ugly existing condition

Old work - basic massing w/ streen

Old work - basic massing w/ streen

Old work - basic massing

Old work - basic massing

Old work - collonade and steeple emplaced

Old work - collonade and steeple emplaced

Old work - entourage development

Old work - entourage development

Old work - entourage entry cross and steeple

Old work - entourage entry cross and steeple

huge nearby trees emplaced and correctly Old work - scaled to known dimensions

huge nearby trees emplaced and correctly Old work - scaled to known dimensions

Old work - preview render of corner view

Old work - preview render of corner view

Old work - fabric awning modeling and material dev

Old work - fabric awning modeling and material dev

Old work - fabric awning modeling and material dev

Old work - fabric awning modeling and material dev

Old work - fabric awning modeling and material dev

Old work - fabric awning modeling and material dev

Old work - basic massing w/ texture dev

Old work - basic massing w/ texture dev

Old work - texture dev for highly-specific brick walls

Old work - texture dev for highly-specific brick walls

Old work - texture de more corrected to existing conditions

Old work - texture de more corrected to existing conditions

Old work - gas service for Trinity Cathedral

Old work - gas service for Trinity Cathedral

Old work - streetlight w/ lighting

Old work - streetlight w/ lighting

Old work - backflow preventer

Old work - backflow preventer

Old work - statice floret

Old work - statice floret

Old work - florets replicated into flowers

Old work - florets replicated into flowers

Old work - flowers on modeled statice plant

Old work - flowers on modeled statice plant

Old work - entry door development modeling

Old work - entry door development modeling

Old work - floodlight

Old work - floodlight

Old work - first round modeling steeple

Old work - first round modeling steeple

Old work - second round detail modeling of steeple

Old work - second round detail modeling of steeple

Old work - steeple emplaced in massing model

Old work - steeple emplaced in massing model

Old work - floodlight w/ simple material

Old work - floodlight w/ simple material

Old work - material dev: steeple aged bronze

Old work - material dev: steeple aged bronze

Old work - material dev: archi grass

Old work - material dev: archi grass

Old work - material dev: ornamental rosemary

Old work - material dev: ornamental rosemary

Old work - rosemary placed at entry

Old work - rosemary placed at entry

Old work - rosemary at entry

Old work - rosemary at entry

Old work - basic massing

Old work - basic massing

Old work - basic massing at rear w/ context

Old work - basic massing at rear w/ context

Old work - basic massing w/ context

Old work - basic massing w/ context

Old work - basic massing inside courtyard

Old work - basic massing inside courtyard

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing from above showing skylights into courtyard below

Old work - basic massing from above showing skylights into courtyard below

Old work - basic massing at rear w/ trees, context & materiality

Old work - basic massing at rear w/ trees, context & materiality

Old work - basic massing @ rear w/ all details

Old work - basic massing @ rear w/ all details

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

Old work - basic massing

This projects were undertaken and not taken to a high level of of completion for differing reasons: Calfire the brief was only massing models which were exported out from modo into SketchUp for use by a Landscape Architect; Trinity Cathedral was for the same Landscape architect, and during the course of the project the church committee membership changed, and thus the committee's goals changed - putting an indefinite hold on the entire project, and definitely my portion of it. Trinity was a very large project to take on; required a lot of learning and development for me, as it stepped outside my typical milieu into Landscape Architecture and so all plant depictions had to be specie-accurate.

I'm publishing it here, because although the project was never completed, I'm nonetheless quite proud of some of the work accomplished enroute.