Quick 3D Technical Illustration Discussion

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with iridescence to clearly delineate material changes, but without the confusing detail of textures; alternate lighting.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with iridescence to clearly delineate material changes, but without the confusing detail of textures; alternate lighting.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is high quality texturing to show actual materiality.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is high quality texturing to show actual materiality.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is high quality texturing to show actual materiality.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is high quality texturing to show actual materiality.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is high quality texturing to show actual materiality.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is high quality texturing to show actual materiality.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without the form-confusing detail of textures.

One of several exemplars to show how my iridescent shader applies to technical illustration as well as architecture. This is cel-edge with an iridescent highlight to clearly delineate material changes, but without form-confusing textures. 360º Panorama.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This shows photo-real materials.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This shows photo-real materials.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

One of several exemplars to show how my 3D toolset applies to technical illustration as well as architecture. This is cel-edge to clearly delineate form, plus photoreal interior materials and glass.

This mini-folio is only for a discussion I'm having with some wonderful folks about ways that my particular approach to technical illustration (and my iridescent shader) can help communicate crucial information quickly and effectively.